CRT Real-time Authoring Tool
Description | I developed CRT in 2008-2009 as a software tool for authoring immersive, interactive real-time applications designed to deliver compelling brand experiences. The goal was to place interactive behavior authoring and application publishing into the hands of designers with no 3D experience. I coded everything in C# / .NET, and used Ogre real-time 3D rendering technology to recreate the high-end look of Continuum’s “traditional” 3D rendered projects in a real-time environment. Designers could leverage 3D content from new or existing projects, adding interactive functionality to the 3D objects to communicate information, show product functionality or tell a story. Once complete, the designer could “publish” a run time version of the interactive application as a final deliverable – with a customized user-interface. To make CRT’s functionality and user interface more accessible to designers, I used a familiar theater/cinema metaphor. For example, various objects in the” scene” are described as “props”, “sets” etc. to indicate their relative function in telling the overall story. Features: • First-person camera • Simple mouse and keyboard navigation • Multiple camera views – allow user to “teleport” to another part of the scene • Ability to save views • Collision handling prevents user from going through walls • Assign behaviors (known as “events”) to objects (e.g. Play Sound, Play Animation, Show Text Annotation, etc.) • Trigger events in various ways – mouse click, approaching an object, entering a space etc. • Publish completed application – select / filter desired behavior in the final runtime version. |
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Client Name | Continuum. |